Graphics software engineer, Rendering – Reality Labs

Meta’s Reality Labs team based in Montreal, QC is inviting applications from suitable candidates for the position of Graphics software engineer. Meta’s Reality Labs team focuses on developing virtual and augmented reality technologies. It creates innovative hardware and software solutions, such as the Oculus VR headsets, to enhance immersive experiences for users. Its commitment to immersive technologies strengthens Meta’s position as a leader in the emerging metaverse market, revolutionizing how people connect and interact in the digital world. The candidates selected for the vacancy will be required to start the work as soon as possible.

Job Description:

Employer Name: Meta’s Reality Labs team
Team: Reality Labs
Position: Graphics software engineer, Rendering – Reality Labs
No of Vacancies: 1
Salary: Salary is not mentioned, $65.00-$70.00 hourly estimated salary
Employment Type: Full time
Location: Montreal, QC, Canada

Requirements:

Languages: Candidates must have knowledge of the English Language
Education: Candidates should have Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
Experience: Candidates should have 5+ years of graphics software engineering experience

Other Requirements:

  • The candidates should have 2+ years of graphics software engineering experience with a PhD
  • The candidates should possess 5+ years of experience with C/C++ programming
  • The candidates should have 5+ years of object-oriented and component-based design experience
  • The candidates should demonstrate problem-solving and communication skills
  • The candidates should have experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience
  • The candidates should possess knowledge of ray tracing, rasterization, and linear algebra
  • The candidates should have experience with low-level performance profiling and optimization
  • The candidates should have experience implementing 3D graphics features such as lighting, effects, shaders, and other low-level systems
  • The candidates should have experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
  • The candidates should have experience with either DirectX, Vulkan, OpenGL, or Metal

Responsibilities:

  • The candidates should be able to develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
  • The candidates should be able to partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
  • The candidates should be able to build tools and pipelines for generating very realistic synthetic images
  • The candidates should be able to enable high fidelity experiences through remote compute solutions on smaller devices with limited battery
  • The candidates should be able to build rendering subsystems for platforms such as Spark AR and Horizon
  • The candidates should be able to build a platform for cloud-streamed games
  • The candidates should be able to document and support graphics features
  • The candidates should be able to write high-quality, performant, and maintainable code
  • The candidates should be able to collaborate with cross-functional engineering teams to deliver innovation into AR/VR products

How to apply:

If the position is fit for you and the basic requirements are fulfilled then you can now apply directly to the employer (along with your resume) through the below-mentioned details.

Apply Online

 

 

 

We thank all the applicants for showing their interest and trust in us, however, only the most eligible candidates will be selected and conducted for further procedure directly from employers, in between no charges/fees or original documents will be asked from any applicant. All the best!

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